It comes back to the old Bethesdas Bug idea on these dodge timings. And that difference in approach therethat those spiked balls had two solutionsmight be what a lot of you are screaming at your monitors right now. Then, just enter the codes from the list (or code in this . And made it a feature. The other, far more fun reward is the glider. I do have to say that this fight has a lot of cool details. There are patterns in the world that youll start to notice and, 9 times out of 10, whenever I thought to myself I bet theres a korok hiding over there, I was right. So some of them could be larger. Thats still a lot of hours of content devoted to shrines. I figured this out by giving bokoblins specific weapons and letting them hit me without any armor on. And that some of the solutions break these shrines in ridiculously stupid ways that show such a lack of thought on Nintendos part. I didnt get to enjoy boss fights. This doesn't mean they have to lie, or deceive, but they can't be on the nose. The idea is that youre meant to use blocks to cut off specific fans so that the wind currents left active will roll the ball into the dock from beginning to end, so that you have time to get to the rising pillar that the dock triggers when its active. So this shows theres a minimum amount of damage each hit should do, but this is so low its still effectively zero. Then there are blue ones. A lot of this is going to be subjective. Although I hate the wasted time loading into these things for what amounts to a free pass, its more than acceptable that some of the shrines are like this because some of the quests are complicated enough to justify it. But I would have rather had dungeons and more Zelda-content instead. Theres probably a ton of things like this in the game that I missed in combat because the game can be so damn easy to break. His laser does 11 and a half hearts. Similar to that, some food buffs can increase your defense and offense numbers, which might make you wonder how damage and defense is calculated. And I cant say for sure if theyre right or wrong. Nothing proves this more than the molduga fights. There were a bunch of experiences like this for me while I playedseeing my first dragon was another one, even though they ended up being disappointing when I learned more about them. I can strafe and already be out of harms way before I dodge and still trigger a flurry rush. Or I could not dodge them either, even that didnt matter. This Oh its on. More important than the orbs however, are the Sheikah Slate powers that each of these shrines gives to you. Seen here, they have a warning animation that has them twirl the spear once before they stab. The vast majority of your fights will be against these humanoid groups. The other was that the canyon stretching off into the distance looked like an interesting place to explore. Seems like this could have the potential to be a cool puzzle, right? Or stasis boulders or logs to smash into enemies. Breath of the Wild is undoubtedly the best open world game I have ever played, when I am playing it as an open world game. Then you throw a ball through the door it opened into another pit. Chopping off their legs is kind of cool, as is trying to shoot them in the eye, but that these enemies only have the single laser attack makes them feel so shallow. It was designed by Artsy Omni and is derived from the text used in Breath of the Wild. Its the same room with the same enemy. I would advise other players to *only* use the Master Sword when fighting various versions of Ganon, and to use *all* your weapons at *all* times with total abandon. Conversely, discovering the ruins at the end of the games biggest canyon, and fighting my way through many broken guardians, was one of my favorite moments in the game. Hell if you did this right Link could get away with just having one weapon slot, period. So even though there are bats, slimes, and octorocksand a few elemental variations on all of themsince they all die in one hit and appear more like mobile traps than actual fights, its easy to dismiss them as not really part of the combat system. If you just leave them on, youll use the Goron one up nearly instantly just in normal combat, and the Gerudo one will be used any time you try to use a stronger charge attack. Itd be very disappointing if hard mode is just some bigger numbers. Then there are opening chests with weapons in them, which makes you have to decide whether its worth taking, what you should throw away for it, and then have to open the chest again to do so. I know bombs can do damage but their basic version does so little that I dont think thats a viable alternative for something like a lynel. Which can lead to some trouble when youre measuring the worth of each of these shrines. Then, before I can dodge a second time, his attack comes so quickly as a followup that I cant always dodge it. So she heavily invested in another plan with the guardians and divine beasts, which goes wrong when Ganon corrupts them all and turns the weapons against Zelda and Hyrule. You heal by pausing the game, opening your inventory, and eating raw ingredients or cooked meals. The plot follows the adventures of Link and Princess Zelda as they . And the only change in the environment are the pillars you need to bait them into slamming through when they enter a certain attack. Stealth is also fairly simple but it can be enjoyable, especially if you attack encampments from the skies. If you time a jump right before that, you dont lose any of the height youve gained. As Im writing this I dont know how clear it will be in the footage so I just want to hammer this detail home: if I hadnt dodged these attacks, I still would NOT have taken damage. Of these 35, 25 of them ended with an empty shrine. There are multiple ways up here too, and more than one way to combat the cold. The former of which is only required to do a handful of quests in the area and a korok seed, while the latter is never used for anything specific at all. There were 35 of these type of quest shrines in the game on my playthroughtheres technically more than that but not all of the shrines require you to have the quest in order to access them. Longtime viewers may wonder why Im comfortable saying that Korok Seeds are something youre not meant to fully finish, yet I forced myself to do almost every puzzle in The Witness, beat the end of Darkest Dungeon, and reached the center of the galaxy in No Mans Sky. Because of that, Nintendo knew that every player had an array of tools when they left to explore the worldweapons, a bow, a shield, probably the knowledge about cooking and clothes, the ability to climb, glide, and all four of the Sheikah Slate powers. In Breath of the Wild, all the shrines have the same reused entrance. Then I started to experiment. The next boss in this series seems to abide by these rules with his overhead slam. Dialogue. Its for this reason that Im willing to give the side quests a pass. But it also provided ample opportunity to notice a lot of little problems and inconsistencies in combat. The fact that some of the longer questslike solving the heart-shaped riddle in the Rito village, or taking photos of the broken monument on the beachstill have a puzzle shrine at the end of them after all of this, makes a lot of the ones that dont feel suspiciously unfinished. "Link. And if youre goldilocks hell continuously do a forward thrust. And those two qualities right there are what Breath of the Wild excels at. I get that there's a bunch of stuff other side characters say, but I'm interesting specifically in the dialogue that happens in the main storyline, during the cutscenes. You shoot the first rope and see that they fall to press down a button. Four glass, uh, jars? I tried to do something new or a little more daring with every enemy camp I came across. Sounds like I enjoyed them a bit more than you, but I tend to agree with your proportions (aka 15 stellar, 15 good, most of the rest merely fine). We offer two popular choices: Autoprefixer (which processes your CSS server-side) and -prefix-free (which applies prefixes via a script, client-side). Even the Master Sword, once it starts to wear down, has to be broken before itll begin to recharge. The giant cyclops monsters called the hinox. Links mobility. And it is very, very easy to get lost in this game. If youve played the game and wonder why you sometimes take a massive hit of damage, this is why. If you do this, then the game makes you fight all four divine beast bosses in a row before the Ganon fight. While I do think a few too many of the regions were full of green trees and sprawling grassy fields, there was enough variety in the many mountains, highland, swamps, jungles, and desert to keep me admiring my surroundings. Note that the thumbnails on this page are of reduced quality. Hyrule is now a post-apocalyptic fantasy setting. The shrines are the worst feature in Breath of the Wild. User Interface in The Legend of Zelda: Breath of the Wild | by Melody | Prototypr Write Sign up Sign In 500 Apologies, but something went wrong on our end. And thats something you will notice and experience for yourself. The main quest is quite short and thats okay. Another one that delivers on the promise of timing bomb explosionsfirst with a simple introduction of an automatic thrusting pillar, then one you have to control, and then a final room that needs two bombs set up in a slightly clever way to solve it. Refresh the page, check Medium 's site status, or find something interesting to read. So it should have been predictable that someone like me, who enjoyed going to the far reaches of the map, would have found some of these shrines before finding the quests. These groups are also almost always in encampments in the world that you can approach and plan to engage. These are two problems that I think are really easy to solve, and they would go a tremendous way to making group combat fun for me. Gives all your arguments much more heft. Korok Seeds and Shrines have one main thing in common: they appeal to a completionist mindset. Fire? And finally, there are a bunch of attacks from normal enemies that have no telegraphs whatsoever. And I think that wraps it up for shrines. At the beginning of the game, after finishing the Great Plateau and being given a glider, I wanted to ignore the main quest and begin exploring. Climb the building. Tougher enemies start showing up. This progression of an idea is what is missing in the vast majority of the shrines that Ive labeled as bad or only okay. Do bees count? Gained some more hearts and stamina. It would be good if they could call them something else instead. Early in the game you can deliberately break it over an enemys head so their weapon goes flying from their grasp. I was expecting a dungeon at the end of the Great Plateauone that incorporated all of these tools and then introduced a new one that can be added onto a growing list. The camera is easy to explain: I shouldnt have to play roulette whenever I break my lock on and reapply it. The koroks who live in Korok Forest are very verbal. Your quest leads you to the shrine that grants you the magnesis app first, but you can ignore that suggestion and go wherever you want. But if theyre waddling around before they do it, or if you werent in range and suddenly come into range, then they instantly trigger the attack at a supersonic speed. I learned to sprint out of the way of its arrows. I can hazard a guess but, if Im right, then its one of the stupidest systems Ive ever seen. Three arrows to the facemask area are meant to stun these bosses but sometimes it just doesnt workbut it works enough of the time that its clearly intended. I thought that was kind of weird. Theres a tangible sense, especially early on in the game, that youre climbing to places youre not supposed to get to yet. This is the other way the balance issue can go. The Gorons are continuing to expand their mining industry. Imagine if putting a bomb in the slot would work just as well because its the same shape. Now you have to run away from enemies and position yourself to heal instead of somehow being able to eat 20 apples and an entire turkey while reeling on the floor. Forest in background, pile of Mice and squirrels beside the rock. Your attacks usually make small enemies enter a chain of stuns that you can continue to lock them down if youre relentless. You can see Link losing these in the cold. Fighting all of the bosses in a row ended up being one of the most enjoyable parts of the game for me. Only then does the shrine spawn and it still leads to a series of puzzles inside. No flurry rush. So if youre not all that interested you might want to skip to the combat in Part 3. It is a great modern replacement for . 1. Freedom is found in messing around with the mechanics. To be clear Im not talking about the Bloodborne version of Ganon that you fight in the castle. They love to chat with Link, known to them as "Mr. Hero." This article details 10 of the korok's funniest quotes, including some awesome . Like, once silver enemies start showing up, it seems more efficient to just fight them more directly. I also understand that some dips can be forgiven, because it would be a waste to lower graphical quality so much across the entire game just for the occasional rare time that things get really intense. You can climb it.. More than that though, the many villages in the game are prospering. And when youre smacking around a goblin, with its head bobbing through the air, it feels so satisfying. Your reward for doing all of this is some story about your past and the destruction of Hyrulethat Zelda and Link, before you lost your memories, failed to defeat Ganon 100 years prior. This preserves some of the early-game dynamics that you praise: creativity, surprise moments of crisis, variety in fights. Consider subscribing for more Breath of the Wild. 5 were just okayabout average. The fourth shrine could have a bow. Exploration. Actually it happened three times in one night one time. I got here so soon that I was still armed with my crappy Plateau weapons. Its just a random selection of shifting in place and then spewing an evil breath in a cone in front of him. How was this performance seen as okay? So the red bokoblins are the weakest. This time well be fighting him in Hyrule Castle. But Im pointing it out for the sake of just having some basic numbers for you to grasp the system if you havent played the game, and to also show how reliant the game is on gear. For example, our first NPC, old man who I have spent days on trying to trigger all his dialogues, but still one dialogue there cannot be triggered in game. Autoprefixer Prefixfree This type of progression can be good. Many screenplay formats will place the dialogue side-by-side with the character's name denoted above the dialogue string. I actually thought Oh I guess I cant go anywhere after all, because my gear might not be good enough for some areas. But the game still lets you do it. For the whole game. After 150 hours I cant tell you for certain what the trigger is for a successful Flurry Rush. And they were pretty good. Which means that if I want to dodge an incoming arrow while Im in the middle of fighting, I have to just hope that I can do it, or that I break the lock and sprint for a while so the arrow misses me. If you dodged it, you could pick up the spear and there you go, you have a weapon that could be balanced around this fight that you had to earn for yourself. This means you can do some quick planning to squeeze in a few jumps to climb faster but, more importantly, that you need to account for the final desperate jump you can do just before your stamina runs out to finish climbs that you otherwise wouldnt. Tip 4: Avoid Exposition in Dialogue Whenever Possible. This also means puzzles and bosses can be built safely with the knowledge that every player will have access to these weapons. There are many, many ways to achieve the goals on this list that are better than the game currently works. Looking for Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales)? Even with footage like now, I am occasionally dodging at random because I cant properly see or stay locked on to what I want, purely because of the controls. The hinox on the other hand was far more interesting the first time and has rapidly became one of the most boring enemies a few encounters later. Never the less, the plot of Breath of the Wild has left some of the hardcore Zelda fans a little wanting. The mazes you can discover hint at the potential here. This isnt a problem with enemy encampments, because you can steal weapons. This concept could be taken even further with a few rare Mega Shrines that take a few ideas and go crazy with them. Eventually it even has a camera. Then, when you begin to slowly glide down from up high, you have the time to look around and study everything as you descend. After winning a fight with the Master Sword, I would often find some trees or rocks to intentionally break the last 8 hits or so, in order to begin the recharge timer so it wouldnt break early in my next fight. See the story is that Zelda has some sort of emotional block and is unable to access the special power in her bloodlinethe one necessary to seal Ganon away. And thats it. That Zelda may resent Link for a reason youre left to wonder about. In the immortal words of Shania Twain, this dont impress-a me much. Instead, I felt like I was being punished for playing the game wrong. Which, if you recall the beginning of this section, was the other word along with fragile that I used to describe the fighting in this game. Since you so cruelly ignored Impa, she gets new dialogue, too . No famine. Except for when an attack glitches out and deals damage twice quickly in succession, which was rare. In these hours exploring I had done quite a few shrines. In those games, that IS the game. This makes them immobile for the duration of the effect no matter what force is being acted on them. So maybe Im wrong to criticize them for this missing complexity easy shrines should exist so there are more accessible ones, and lots of really difficult ones might ruin the game. For me, it was a dead shrine. Its cool. Plus the game should still have a healing system. Zelda: Breath of the Wild dialogue font - forum | dafont.com Ad by fontliner Forum Newer Topic Older Topic Forum Font identification Back to the list 5 posts Zelda: Breath of the Wild dialogue font #1 medetix Quote Mar 14, 2017 at 16:23 anyone know the font they use here? Why was so much of my time being wasted, when theres already an overwhelming amount of places to go and find? SPOTTEDLEAF enters, and coughs. And I went out of my way to test it on my second, three-hearts-only playthrough. During combat things are usually fine, except for moblins. Youre also incentivized to incorporate a lot of Links mobility options. There are two other enemy groups. 50% health makes the fight a joke even in his second phase, and then his third phase is even worse than that. Thats all there is? after each shrine like this that I finished. Get a quest to glide to a nearby area with no combat whatsoever. One of these is clearly not like the others. After leaving the Great Plateau you can ignore everything and go straight for Hyrule Castle. Having weapons break during combat, with a big explosion that knocks the enemy away and sends their weapon flying, is a lot of fun in the early game. That is - from Imperial Ship shipwrecks. I was actually kinda disappointed when I found the second Sheikah lab because I expected more upgrades, when it turned out to basically be an ancient gear store. Why has he lost his memory? While lots of players have undoubtedly discovered the hidden dialogue, reactions to the video demonstrate that many had missed the cutscene during their time with the game. Its so easy to get enough food that youre basically unkillable as long as you pay attention. Its canonical resource path is " Actor ". You want to avoid the situation of having half of your weapons with low durability, so it makes sense to keep using the same weapon until it breaks before moving onto another, which also frees up a slot for whatever weapon you find next. More important than all of this however, is that I stumbled into the Lost Woods and found the Master Sword. With these permanent weapons you could also add a new collectible in the world to find and acquiresome resource that allows you to increase the power of these weapons as the game goes on, just not in a way that breaks the game like armor does. This can actually eat up a lot of time, as does all of the waiting for the shrines to play their cinematic movieswhich are always the sameand then load in and out. Something like a big armored knight would have worked as well. Most importantly, it tanks EVERYTIME I come here. These interactions were usually boring but a rare few stood out. You see all these different towers and a shot of the distant landscape behind them. Less fodder and more demanding of your attention. The next group are another 15 that are just okay or borderline bad. A spear that has an ice modifier. He doesnt try to do anything. That Im wrong about these shrines, because many of them have multiple solutions. Clearing out these camps is the lions share of combat in Breath of the Wild, so lets focus on that for now. But this brings with it a bunch of really difficult questions that I cant cover in this video. You can force him to do a slam move, run away, and then get some easy hits in. Couple this with finding much more powerful weapons, and it all starts to crumble. With that said I can finally talk about how much potential there is in this combat system. This, like many other shrines like it, should have been the first phase that builds on this concept. That looks cool, whats that? was often the first thing that got my attention. Its the large two handed weapons that show this better. I think most people dont realize this since they defend the system because theyre so enamored by the second point on this list. The first change I noticed were the black bokoblins. Climb something, then stasis a moving platform so you can glide to it. Just most of them do. add topic- . But enough. In particular, the magnesis and cryosis runes never get an upgrade. Theres just this general sloppiness to a lot of this. These are the lynels I mentioned earlier. First lets get out of this chamber. You shoot an orb off a pillar into the docking pit. For starters its surprisingly largeit has multiple areas to go through, ruins to see, and multiple enemy encampments. Then the black lizards. 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